Well... apparently Guts and Glory made too many requests to Google's servers for real-time translations. :P
Shortly after releasing the public build of the Localization Update, users began to experience errors on parts of the game that use Google's Live Translation API (Community Tracks menu and Level Editor object names). This issue never appeared during beta testing, so I'm assuming it's due to the increase in request frequency. I'm still looking into it....
Due to these errors, I had to release a patch late last night to disable this feature. Instead, I'll work on providing proper, static translations for the Level Editor Objects, and see if I can find another solution for Community Tracks.
All static translations are unaffected by this.
NOTE: I also updated the latest translation document. Everything is now linked to a Google Folder, instead of a single file, so everyone can be pointed to the same location.