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Steam Community

Steam Trading Cards + v1.0 Progress Update

Steam Trading Cards

The G&G Trading Cards have been released!

As you play the game, new cards will be dropped to your inventory.  Trade them with friends or buy/sell them on the Steam Marketplace to complete sets.

6 Glorious Badges to unlock

6 Glorious Badges to unlock

Collect all 7 to unlock glorious Badges, Emoticons, and Wallpapers for your Steam Profile.  Each time you collect a full set, you'll level-up to an even better badge and more virtual loot.  Collect the rare foil cards, and you'll unlock the prestigous Winner Takes All badge, featuring John's dismembered head in a glowing, golden trophy.

Express yourself with Guts and Glory emoticons, such as these

Express yourself with Guts and Glory emoticons, such as these

I made sure to include fun and useful emoticons, like the "Bloodthirsty" one above, and dismembered hands giving the thumbs up.  I hope you all like them.

Happy Collecting!

v1.0 Progress & Console Versions

Version 1.0 will be released soon for PC, PS4, Xbox One, and Nintendo Switch.  At this point, we're just waiting on the manufacturers to get back to us, saying that everything has passed their strict certifications process.  Then I can finally set a release date!

In the meantime, I'm continuing to hunt down some of the more rare bugs and optimizations, as well as working on some miscellaneous stuff such as adding AlienFX lighting.

UPDATE: Sony gave us the thumbs up!  Now we're just waiting on Microsoft and Nintendo.

 

Big Update + Big Sale!

Community created character "Junior" and his HoverBoard

Community created character "Junior" and his HoverBoard

GUTS and Glory

Yet another big update this month!  v0.8 is here and adds more content requested by the G&G Community, including:

  • GUTS!!!
  • Blood & Gore Settings: turn it up, or turn it off
  • Community Track Leaderboards
  • Pedestrian AI
  • New Blocks
  • Another new Hazard
  • annnnd a HoverBoard character!

This is the 8th and final character for the game, and wraps up the core content for the Level Editor.  Now I'll be turning my attention to the remaining Kickstarter rewards, new Official Tracks and other content for the full release. 

Lots of fun surprises in store for when Guts and Glory leaves Early Access :D

Get Guts and Glory HALF OFF!!  Ahahahaa...

Get Guts and Glory HALF OFF!!  Ahahahaa...

50% OFF SALE

Guts and Glory is part of the Steam Halloween Sale, so if you pick it up before Nov 1st you can get it at a huge discount!

Happy Halloweeeeeeeen!!!!!

Happy Halloweeeeeeeen!!!!!

Who should ride the HoverBoard??

A vehicle that works in ANY track!

A vehicle that works in ANY track!

Adding a HoverBoard to Guts and Glory has been one of the most popular requests and now I've finally figured out a way to add it that makes sense.

This vehicle would be available on any track, but would also have vertical lift on Class F (flying) courses.  It would be a lot simpler to fly than Larry's rocket chair.

But the big question is...

Who should ride the HoverBoard?

Let me know in the comments below, or on the Steam Announcement page!

 

 

v0.5.2: Big Summer Update #1

New characters Jack & Jill + AI Vehicles = 1 crazy combination!

New characters Jack & Jill + AI Vehicles = 1 crazy combination!

This Summer is all about community content. More characters, more hazards, and more awesome Workshop content so you guys can keep making bigger and better Community Tracks. Let's build some glorious new community challenges!

Meet Jack and his sister Jill, the newest challengers to enter the Guts and Glory Games

Meet Jack and his sister Jill, the newest challengers to enter the Guts and Glory Games

Jack & Jill

Jack and Jill went up a hill… and then they rolled down in pieces.

This week Guts and Glory gets a brand new set of Class A characters! Trying to make it to the finish line with sister in tow can be a real challenge… but if you just get tired of her you can disconnect the rope at any time! (Just press the new Eject button once.)

Jack and Jill are just two fun-loving kids. Brother and sister, actually. Unlike most siblings, they get along well together (most of the time) and love to go on adventures any chance they get. As long as they’re back home in time for dinner, their parents pretty much let them do anything they want.

While getting slushies at their local convenience store, they saw a poster for The Guts and Glory Games and signed up the same day (there’s no age limits, after all). Now they could go on “the ultimate adventure” and win a ton of money! Great idea, right?

Jack rides a child’s version of the popular Golden Goose brand of bicycles, and generally tows his sister around in a small “Lil Waggy” brand wagon. They’ve gotten pretty good at doing jumps and stuff, so they're totally ready for this.

See ya!!

See ya!!

Human projectiles are a thing now

Human projectiles are a thing now

EJECT!

At last! You can now manually eject the driver at any time. 

Just press the “Z” key to launch your character from their seat (“B” button on Xbox controllers | “Circle” button on Playstation controllers). 

They’ll go flying in whatever direction the top of your vehicle is pointing, so lots of creative level design potential here!

If you’re using Jack and Jill, the first press will disconnect the wagon. Second press will eject Jack.

I also removed the need for the main character to actually be alive to finish a level. This means you can even complete a track by ejecting yourself across the finish line!

What kinds of tracks will you make with this new feature?

The new AI vehicle system is super easy to use

The new AI vehicle system is super easy to use

AI Vehicles

You asked for it, you got it. AI Vehicles are in the game and they’re even destructible!

Like almost everything else in Guts and Glory, these vehicles are physics-based. They’ll be affected by ground traction, wheel slip, collisions, broken parts, etc. They’re currently in an early stage, so the 3D models and textures are basic. After they get battle-tested in this update, I’ll convert to final graphics and add more vehicle types, based on future community votes.

Each AI Vehicle also has 10 different paint options, to add variety. These simple skins will be replaced by final versions later, and more vehicle types will be added too!

10 colors to choose from... final graphics to be added later

10 colors to choose from... final graphics to be added later

Using AI Vehicles is super simple:
1. Drag-and-drop Vehicle Waypoints. They’ll be auto-connected as you add/delete them.
2. Tweak Waypoint Options. You can set Approach Speed, Stop, or even Chase Player per Waypoint!
3. Drag-and-drop AI Vehicles wherever you want them to start. Anywhere! They will automatically find their closest Waypoint and start following the path.

14 buildings from Larry's Lucid City map are now in the Level Editor

14 buildings from Larry's Lucid City map are now in the Level Editor

Laserrrrrrrrrrrrzzzzzzz and SmartBomb Turrets

Laserrrrrrrrrrrrzzzzzzz and SmartBomb Turrets

Workshop Content

Tracks can now be bigger! Level Complexity Limit increased by 14% (from 6000 to 7000).

I also just finished porting a bunch of content from Larry’s levels over to the Level Editor. You can now make your tracks even more epic with these fine additions:

  • 14 new city buildings, ranging from small storefronts to huge skyscrapers
  • Laser Turrets, with 4 options
  • Reflector Turrets, with 4 options
  • SmartBomb Turrets
  • AI Vehicles and Waypoints
  • Minor prop additions
Wacky Hats Pack and other Kickstarter Rewards out soon!

Wacky Hats Pack and other Kickstarter Rewards out soon!

Jack and Jill went up the hill...

Jack and Jill went up the hill...

General Improvements

As usual, I’ve made several other improvements and bug fixes during development. These include:

- Did optimization pass on all Official Tracks. Approximately 5-15% performance increases. (Most noticeable on lower-end CPUs.)
- Added display numbers above each Checkpoint in Level Editor, for easier editing.
- Fixed bug that prevented character from dismounting if they lost both upper/lower limbs on bicycles.
- Reduced bicycle Boost burn rate by 33% (ie-boost lasts longer). Pedal faster, longer!
- Fixed hat selection menu scaling/aspect ratio issues.
- Added an "X" button to Settings window, for navigation clarity. Has same functionality as the "Save and Quit" button.
- Changed "Light" to "Eject" in Settings-->Control Mapping menu. Updated Localization accordingly for controller mapping.
- Removed need for Player Character to be alive to reach Finish Line. (Can even finish using manual eject.)
- Changed version logging system for more accurate future bug report management
- Fixed bug that caused player to basically be invincible if he died after crossing finish point and then clicked "next track" button.
- [Fixed?] no sound bug when switching tracks, experienced by some players.
Community Tracks Menu
- Added controller/keyboard auto-scrolling to Community Track and Level Editor menus.
- Fixed menu scaling/screen ratios on pause screen pop-up version.
- [Fixed?] bug that causes Community Tracks pop-up menu to freeze/become non-interactive for some players.
- Added a manual close button, in case auto-close fails

Jack's mom always said to never play with explosives

Jack's mom always said to never play with explosives

What will you create?

I can’t wait to see what crazy things you guys come up with using all this new Workshop content! Send me a link/level name of your best tracks built primarily for Jack and Jill or the new Eject feature, and I’ll feature them on a future post

I'll be posting a new track or two myself sometime soon too!