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AlienFX + Guts and Glory Patch (PC)

AlienFX.GIF

AlienFX Lighting

The fine folks over at Alienware hooked me up with this awesome laptop so I can build games anywhere! In return I've added AlienFX lighting to Guts and Glory and expanded their SDK for other Unity devs.

If you're gaming with an Alienware computer/accessories it will react to different things in the game, like checkpoints and police sirens. Just a fun little bonus feature.

If you're a Unity developer and want to add AlienFX lighting support to your app, feel free to download my Easy AlienFX package.  It's FREE and super easy to use!
 


PC Patch

I also rolled out a post-launch patch to fix some bugs that were missed for v1.0 launch:

  • Fixed Hat Counter
  • Fixed Steam Achievements glitches
  • Fixed the 100% Completion Reward in the Halls of Glory (appears in yellow glow area when 30 Achievements are unlocked).
  • Removed mouse-based orbit cam when "Orbit Camera" mode is turned off, except when paused.
  • Added more Credits

Console Patches

TinyBuild's porting team is still working on the console patches.  Improving the optimizations has proven to be a more difficult task than we anticipated, so it's taking some time.  I will post an update here as soon as I have more info.

v1.0 Progress Update

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Guts and Glory v1.0 Progress Update

Work on the huge v1.0 update for Guts and Glory is coming along nicely, and I'm pleased to say that the main content development is now complete.  Things are moving on into the QA Testing, Bug Fixing, and Optimization stages.  This can take a while, but as soon as I have a firm date, I'll be sure to post it everywhere.

The awesome team at tinyBuild has now begun the console porting work too.  I've been getting a ton of the same questions about this lately, so I hope you'll help me spread the word.  The goal is to get Guts and Glory out on PS4, Xbox One, and maybe even the Nintendo Switch sometime this Summer!  PC release might be sooner or at same time, not sure yet.

It's always been a dream of mine to have a game on a Nintendo system, so this would be one big item to check off my Bucket List :D

Community Growth

Thanks to a recent post by UNILAD on Facebook, and the hilarious Let's Play commentary of YouTuber TheRealGMat, the Guts and Glory Community has seen a huge spike in growth lately!  Hell, G&G even made it to the top of page #2 on Steam's Best Seller list this week!  

Thank you guys for all the support :D

Thank you guys for all the support :D

This is great news for everyone because it's also caused a nice bump in the creation of Steam Workshop tracks.  There are now over 1,200 levels made by the amazing G&G Community!

The quality of these levels continues to improve as well, as players learn more about the Level Editor.  I can't wait to see what you all make with this once all the new Workshop content releases for v1.0!

Competition is tough at the top!

Competition is tough at the top!

Guts and Glory has also seen a surge in live streams on Twitch lately too!  This has been really fun to watch, as everyone is starting to get pretty aggressive at competing for World Records on the Steam Leaderboards. 

I was even able to drop in on a couple of the live-streams and do a couple giveaways and chat with everyone, which was a lot of fun.  Maybe I'll see you on a Twitch stream in the future!

Guts and Glory OST.jpg

Original Soundtrack Glory

Guts and Glory has over 1 hour of original music.  I've received several requests for an OST download, and I'm happy to say that I've gotten all the licensing stuff ironed out and should be able to put this up on Steam around the same time as the v1.0 launch too!

That's it for now!  Just wanted to give you all a quick update on how things are going, and I look forward to seeing all the custom tracks you make and hilarious videos/streams of Guts and Glory!

GLORIOUS GREENLIGHT!!!

Let nothing stand in your way on the road to glory!

Guts and Glory has been given the Greenlight by Valve!

Time to stomp the gas pedal and race towards an Early Access release in Spring 2017!  My goal is to have a Level Editor, Steam integration, more Maps, a bunch of official Tracks, new Hazards, and some fun new surprises in store for you by then!

I might even drop another freebie on the way  ;)

Again, I want to sincerely thank everyone who has supported this project!  It has been amazing!  In the coming months, when things get harder than reaching that last checkpoint in 'Cannons on Main Street' or your first time down 'Chapel Hill', it will be all that support that will carry me through.

My promise to you is to give this project my best efforts to make it a long-time favorite in your gaming collection.  I will do my best to make it something worthy of your hard-earned dollars, and something you can enjoy over and over again!


More to come!
Be sure to favorite this game and follow me on Twitter/Facebook/etc for the latest info, or sign-up for the newsletter here.  (Note: I will be setting up a new newsletter system in the near future so I can keep up with the growing list.)


Thank you!

- HakJak