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v1.0 Progress Update

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Guts and Glory v1.0 Progress Update

Work on the huge v1.0 update for Guts and Glory is coming along nicely, and I'm pleased to say that the main content development is now complete.  Things are moving on into the QA Testing, Bug Fixing, and Optimization stages.  This can take a while, but as soon as I have a firm date, I'll be sure to post it everywhere.

The awesome team at tinyBuild has now begun the console porting work too.  I've been getting a ton of the same questions about this lately, so I hope you'll help me spread the word.  The goal is to get Guts and Glory out on PS4, Xbox One, and maybe even the Nintendo Switch sometime this Summer!  PC release might be sooner or at same time, not sure yet.

It's always been a dream of mine to have a game on a Nintendo system, so this would be one big item to check off my Bucket List :D

Community Growth

Thanks to a recent post by UNILAD on Facebook, and the hilarious Let's Play commentary of YouTuber TheRealGMat, the Guts and Glory Community has seen a huge spike in growth lately!  Hell, G&G even made it to the top of page #2 on Steam's Best Seller list this week!  

Thank you guys for all the support :D

Thank you guys for all the support :D

This is great news for everyone because it's also caused a nice bump in the creation of Steam Workshop tracks.  There are now over 1,200 levels made by the amazing G&G Community!

The quality of these levels continues to improve as well, as players learn more about the Level Editor.  I can't wait to see what you all make with this once all the new Workshop content releases for v1.0!

Competition is tough at the top!

Competition is tough at the top!

Guts and Glory has also seen a surge in live streams on Twitch lately too!  This has been really fun to watch, as everyone is starting to get pretty aggressive at competing for World Records on the Steam Leaderboards. 

I was even able to drop in on a couple of the live-streams and do a couple giveaways and chat with everyone, which was a lot of fun.  Maybe I'll see you on a Twitch stream in the future!

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Original Soundtrack Glory

Guts and Glory has over 1 hour of original music.  I've received several requests for an OST download, and I'm happy to say that I've gotten all the licensing stuff ironed out and should be able to put this up on Steam around the same time as the v1.0 launch too!

That's it for now!  Just wanted to give you all a quick update on how things are going, and I look forward to seeing all the custom tracks you make and hilarious videos/streams of Guts and Glory!

Larry and his Rocket LawnChair

Kickstarter ends in 3 days, claim your glory before it's too late: https://www.kickstarter.com/projects/hakjak/guts-and-glory

Wow, it's been a busy month!  Running a Kickstarter is hella hard work, but it's looking like it all may pay off soon.  There are just 3 DAYS LEFT and it's 87% FUNDED!  That's cutting it close, so I really hope enough new pledges come in to meet the goal.  Kickstarter is an all-or-nothing platform, so if it comes up even $1 short of hitting the goal then everything is refunded and no rewards sent out.  So crazy!

Luckily you guys have been amazing support.  As the deadline nears, tweets and posts have increased, and many backers have even increased their pledges, pushing us closer to that sweet finish line.  These next 3 days are both exciting and nerve-racking.

It's easy to let all the power of this thing go to your head.

I've been hard at work on the 4th character for the game:  meet Dr. Lawrence Walters, also known as "LawnChair Larry!"  He was once a very successful rocket scientist, but one day discovered the wonders of LSD and lost his mind.  Now he's building his own rocket-powered contraption from spare parts so he can compete in the Guts and Glory games and reclaim his former life--or just feed his addiction.  He's not quite sure yet.

Getting the physics and controls to work well for a vehicle like this was a big challenge.  At first, it just wanted to fly all over the place uncontrollably like a balloon losing its air!  (Thought I was playing Goat Simulator for a minute, haha!)  But eventually I found a way to integrate it into the rest of the vehicle physics system and stabilize the controls.  It's so much fun to just fly around on this thing that I probably spent more time than I needed "playtesting" it.

Added a sweet new shader for the rocket flames as well, which really brings them to life.  I'll upgrade the vehicle boosters to something similar as well.

Up, up, and awaaaayyyyy!!

I've also been working on a new map for prototyping, playtesting, and benchmarking changes.  I call it "Map X" and you can see it in the trailer above.  This will be a part of the Beta on Steam, so everyone can rapidly test adjustments made to vehicles on a wide variety of settings.  There are track areas for each class of vehicles, include a large car course with a large loop and jumps, terrain friction testing areas, and more.  I'll continue to expand on this map as needed during development.

I've also done some bug squashing and a little bit of optimization work.  Discovered that having v-sync on by default is a terrible idea as well, so if you have low FPS, try turning that off.  My friend's computer went from 30FPS to 300FPS just by doing that!  Also, in future versions of the game I plan on adding some legit bug reporting and analytics features so I can fine-tune things much more efficiently.

That's it for now!  I'll be setting up an official Steam Store page/Community Hub soon and adding a control customization system.  Once those are done it will be time to start building a level editor!

Thanks again to everyone who has supported the Kickstarter and fingers crossed that we hit that goal before time is up!

#1 on Steam Greenlight in 5 days! What?!

I just can't even... so much love!

I just can't even... so much love!

This week continues to be so surreal... is this real life?  I can't even believe all the love that Guts and Glory has been getting from the gaming and YouTube communities!  Just 3 months ago I nervously began to show people this project I'd been working on for so long in private, and now it's all over YouTube and thousands of people have sent me emails or left comments saying super nice things or words of encouragement.  Doing this project has been so fulfilling already!

Then yesterday morning you guys pushed Guts and Glory all the way to #1 on Steam Greenlight!  WOW!  Such love <3

Here's the Steam Stats from today, Day 6.  See that green line?  That's YOU guys!

I was blown away!  I wanted to share the news immediately, but was waiting because I thought that meant it would be Greenlit today, so I figured I would do it all in one post... but apparently Steam Greenlight doesn't quite work that way, as you can see in an article over here.

Either way, I am extremely thankful for all of the support that Guts and Glory has gotten so far!  It's a massive force of motivation to continue to make this the best game I can!  I can't wait to see what the future holds for this project and the crazy things that you guys will make and do with it.

You guys are the best!  Thank you :)