The Move Tool now has planar movement. This just means you can click and drag objects on multiple axis at the same time. To move an object on a plan, just click and drag the small squares near the middle of the movement arrows.
Just another improvement to make building levels easier!
There is now a Global/Local Mode switch. This allows objects to be moved in universal up/down, left/right, and forward/backward directions, rather than just according to the object’s rotation. Very handy when building levels!
Grid snapping now works for rotations too. All rotations snap to 22.5 degree rotations, allowing for both quick alignment and fine control.
New Level Editor Content
Trees and buildings are now 25-45% cheaper to place (ie- they don’t fill the Complexity Meter as much).
As usual, new content has been added to the Editor. This week I focused on adding more to the Nature and Building categories. I added the following:
· Nature: Trees: 4 new trees, including large broadleaf types.
· NEW Category: Nature: Rocks: 25 types, including large cliffsides and small detail rocks.
· NEW Category: Buildings: Industrial. Includes a huge warehouse with variations. Useful for creating small, enclosed tracks or quickly separating an area of your course off from the rest.
· 3 new Terrain Textures that blend well with the new Nature content
As usual, I stomped out several bugs along the way. You can view them all here.
There are two issues not fixed in this update. The Level Description field does not work well for long text, small windows, or aspect ratios narrower than 16:9, and the Workshop URL link sometimes points to the incorrect page. These issues will be resolved by next update.