Viewing entries tagged
early alpha game

Crash Testing the Family Car

Things are progressing nicely on Guts and Glory.  After putting in some late nights, I've finally finished the third playable vehicle/character for the game: The Yang Family and their Mezooki 600 Series Convertible!  This car is super fun to drive, and even more fun to wreck!  The body is damage-able and loses parts on impact.  You can even jam tires or knock them off completely, or pop them on spikes and other sharp objects. I spent quite a bit of time watching dozens of crash videos while making this to get everything to feel just right--and then I tested he hell out of it in-game!

Below is a montage of crash tests and some general driving and handling.  I'm pretty happy with how it's looking so far, and will continue to make improvements as the project continues.  Let me know what you think in the comments below!

Given the feedback I've received so far, there will also be an option to turn the kids on/off, for those who prefer it. 

Additionally, I've made some fixes to the bike control and significantly improved the suspension and handling of the ATV.  It now handles off road and hilly stuff a lot better.  All of the characters now have voices and I added more sound effects in general too.

Please help me spread the word about this project. I'm a solo game developer, so I can use all the help I can get!

For more info check out HakJak.com

Guts and Glory is BLOWIN' UP!

BOOM!  Landmines are now functional.  Not perfect... but functional.

Well, a LOT can change in just a week.  In only its first 7 days, Guts and Glory has climbed to the #77 rank on Steam Greenlight (out of 2,344 other titles on there at the time)!  And it's only in the very early development stages.  Whaaaaaat?!  Lucky 7's baby!

Woo-hoo! 

Woo-hoo! 

I went from being incredibly anxious about the announcement a week ago to incredibly excited!  All of this has been from just word-of-mouth though, so I thank all of you who have helped/will help spread the word!  I hope people continue to tell their friends about it and help get more people to follow the project on Steam and on this blog, or social media.  

NEXT UP: I think I'm going to put together a checklist/development roadmap and post it on Steam.   I keep getting questions about when stuff will be done, when a playable build will be out, etc. so that should help answer some questions and also give everyone a good idea of what's to come, and show progress updates.

Keep checking on this blog and Twitter for the most frequent updates though!  I'll try to reserve the Steam Announcements for relatively big stuff so I don't spam anyone's accounts.

I can't wait to see what the future holds for this game project!