Landmine bugs should be fixed now. There was an issue causing them to sometimes spontaneously explode for no reason the first time you enter a Community Track.
Another bug caused them to sometimes fall through objects during editing. To fix this, landmines are now static during editing, so you can manipulate them just like Blocks.
Landmine textures have been changed to bright yellow and red. They were way too hard to see on grassy maps. They still only have a red glowing light in the dark though.
Landmines now have a Sleep mode. Yes, this means you can put them on walls, ceilings, or suspended in the air.
GUI Improvements & Death Bugs
There is now a "Next Track" button for Official Tracks. I ran into issues with adding this for Community Tracks, so that will have to wait until another time.
Bugs such as the play mode HUD ("Ready? Go!") getting stuck on screen, disappearing buttons, and stretching for some aspect rations should now be fixed. Also, animations have been removed from file menus in the Level Editor to speed things up.
There was also a bug that sometimes caused the game to think the player was dead after a respawn. This should be fixed now as well.
Falling into infinity is no more! Going off the map will auto-respawn your character now.