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racing

Community Vote #3: Pedro and Priorities

Pedro, a favored getaway driver for The Cartel... or at least he used to be

Pedro, a favored getaway driver for The Cartel... or at least he used to be

Community Vote #3 has begun!

Vote on Steam to decide which version of Pedro will make it into the final game.

Past | Present | Future

Past | Present | Future

Also, help decide which of these features gets added next:

  • Guts
  • Blood/Gore Settings: increase, decrease, or turn off
  • Desert Theme: textures and props
  • Snow and Ice: textures and props
  • Time of Day + Lights with color options
  • Special FX: fog, dust, smoke, embers, etc.
  • More Materials: lava, death fog, transparency, etc.
  • AI Vehicle Updates: more types (Mad Max anyone?), updated models, ragdoll drivers
  • Level Editor optimization: double level size limit
  • Camera Switch: toggle between characters
  • Orbit Camera: move mouse to look around; snaps back after you stop
  • Community Track Leaderboards
  • Pedestrian AI: simple wander and flee behaviors
  • Driver Ragdoll Movement: apply forces to flop around in a given direction
  • Steam Avatar Box: add your "signature" to levels by dropping in a resizable cube with your Steam Avatar icon on it.
  • Tutorial Videos / Guide
  • Zero Gravity Zones
  • More Hazards: _________?
  • More Special Items: _________?
  • More Props: _________?
  • Other...?

Comment below or on Steam to cast your vote and help prioritize development on Guts and Glory!

VOTE NOW AMIGO!

v0.5.4: Big Summer Update #2

Big Summer Update 2

Today marks the release of the second major update in a series of Community Vote events where you, the amazing Guts and Glory fans, get to vote on the content you want to see in the game!

Zoe Zoom, stunt woman extraordinaire

Zoe Zoom, stunt woman extraordinaire

Zoe Zoom

Class B Vehicle

Nobody knows where she came from, but everybody loves her! Zoe Zoom has captured the attention of fans across America, and soon the world!

Already famous for her death-defying stunts like jumping a school bus full of children across the Grand Canyon, Zoe is ready to claim her presence on the global stage by entering the Guts and Glory games.

In last month's Community Vote #2 event, she won the vote by a huge margin.  You guys really love this one!

Her stunt bike is built for high speeds, maneuverability, and landing extreme jumps.  On flat ground she can reach speeds of over 100 mph with her rocket boost alone!  Similar to the bicycle, you can use the Roll buttons to lean extra hard into a turn, rounding corners very sharply at significant speeds, and her shock system can absorb some fairly rough falls.

Zoe is ready for any stunts you throw her way!

Leaderboard glory!

Leaderboard glory!

Steam Leaderboards

Leaderboards are here at last!  Compete with your friends for the best track times, or fight for a place in the glorious Global Top 10.  Times are tracks to the millisecond, so every move counts.

Leaderboards can be sorted by:

  • Personal Best Time vs Global Rank
  • Friends vs Friends
  • Global Top 10

***** Log In Soon *****

The first time you log into Guts and Glory, your best times for each completed Official Track will be automatically uploaded to the Steam Leaderboards.

Leaderboards are currently just set for Official Tracks.  Later I might add more boards for Stats / Community Tracks.  (There's a limit on the number of leaderboards Steam allows, so this is a little trickier to execute.)

Can you beat everyone's best track times?

Break all the thinnnngs!

Break all the thinnnngs!

Mass Destruction

I did a huge optimization pass on all of the destructible items in the game, boosting their performance by as much as 50%!  This allowed me to finally add these objects to the Level Editor.

Destructible Items

There are now 31 new Destructible Items in the Level Editor!

Navigate to Props-->Destructible Items to start using them now and add some more chaos to those Community Tracks.  There's a wide variety to choose from, including Glass, Chip Boards, Fences, Dishes, and the classic Wooden Barrel.

Change Log

v0.5.4.3
- Fixed Leaderboard time formatting bug.
- Leaderboards now close automatically when "Next Track" button is pressed.

v0.5.4.2
- Added Steam Leaderboards for Official Tracks: Personal Best, Friends, and Global Top 10
- Added "Leaderboards" button to Pause Menu (Leaderboard will also pop-up 2 seconds after completing a level, with notification if you achieved a new high score)
- Added legacy updater: polls for local track time saves and uploads them to the Steam Leaderboards for Official Tracks.  (Only runs once per machine, during initial application launch.)

v0.5.4.1
- Added Zoe Zoom and her stunt Motorcycle (new Class B vehicle)
- Optimized Destructible Props (30-40% more efficient)
- Level Editor: New sub-category: Props-->Destructible
- Added 31 new Destructible Props (glass, chipboard, fences, bottles, vases, etc.)
- Added controller support for hats menu in character selection screen.
- Removed "Gear" UI from Community and Level Editor scenes (un-used legacy UI).
rocket woman

Now go forth and build some insane stunts for Zoe!!

v0.5.2: Big Summer Update #1

New characters Jack & Jill + AI Vehicles = 1 crazy combination!

New characters Jack & Jill + AI Vehicles = 1 crazy combination!

This Summer is all about community content. More characters, more hazards, and more awesome Workshop content so you guys can keep making bigger and better Community Tracks. Let's build some glorious new community challenges!

Meet Jack and his sister Jill, the newest challengers to enter the Guts and Glory Games

Meet Jack and his sister Jill, the newest challengers to enter the Guts and Glory Games

Jack & Jill

Jack and Jill went up a hill… and then they rolled down in pieces.

This week Guts and Glory gets a brand new set of Class A characters! Trying to make it to the finish line with sister in tow can be a real challenge… but if you just get tired of her you can disconnect the rope at any time! (Just press the new Eject button once.)

Jack and Jill are just two fun-loving kids. Brother and sister, actually. Unlike most siblings, they get along well together (most of the time) and love to go on adventures any chance they get. As long as they’re back home in time for dinner, their parents pretty much let them do anything they want.

While getting slushies at their local convenience store, they saw a poster for The Guts and Glory Games and signed up the same day (there’s no age limits, after all). Now they could go on “the ultimate adventure” and win a ton of money! Great idea, right?

Jack rides a child’s version of the popular Golden Goose brand of bicycles, and generally tows his sister around in a small “Lil Waggy” brand wagon. They’ve gotten pretty good at doing jumps and stuff, so they're totally ready for this.

See ya!!

See ya!!

Human projectiles are a thing now

Human projectiles are a thing now

EJECT!

At last! You can now manually eject the driver at any time. 

Just press the “Z” key to launch your character from their seat (“B” button on Xbox controllers | “Circle” button on Playstation controllers). 

They’ll go flying in whatever direction the top of your vehicle is pointing, so lots of creative level design potential here!

If you’re using Jack and Jill, the first press will disconnect the wagon. Second press will eject Jack.

I also removed the need for the main character to actually be alive to finish a level. This means you can even complete a track by ejecting yourself across the finish line!

What kinds of tracks will you make with this new feature?

The new AI vehicle system is super easy to use

The new AI vehicle system is super easy to use

AI Vehicles

You asked for it, you got it. AI Vehicles are in the game and they’re even destructible!

Like almost everything else in Guts and Glory, these vehicles are physics-based. They’ll be affected by ground traction, wheel slip, collisions, broken parts, etc. They’re currently in an early stage, so the 3D models and textures are basic. After they get battle-tested in this update, I’ll convert to final graphics and add more vehicle types, based on future community votes.

Each AI Vehicle also has 10 different paint options, to add variety. These simple skins will be replaced by final versions later, and more vehicle types will be added too!

10 colors to choose from... final graphics to be added later

10 colors to choose from... final graphics to be added later

Using AI Vehicles is super simple:
1. Drag-and-drop Vehicle Waypoints. They’ll be auto-connected as you add/delete them.
2. Tweak Waypoint Options. You can set Approach Speed, Stop, or even Chase Player per Waypoint!
3. Drag-and-drop AI Vehicles wherever you want them to start. Anywhere! They will automatically find their closest Waypoint and start following the path.

14 buildings from Larry's Lucid City map are now in the Level Editor

14 buildings from Larry's Lucid City map are now in the Level Editor

Laserrrrrrrrrrrrzzzzzzz and SmartBomb Turrets

Laserrrrrrrrrrrrzzzzzzz and SmartBomb Turrets

Workshop Content

Tracks can now be bigger! Level Complexity Limit increased by 14% (from 6000 to 7000).

I also just finished porting a bunch of content from Larry’s levels over to the Level Editor. You can now make your tracks even more epic with these fine additions:

  • 14 new city buildings, ranging from small storefronts to huge skyscrapers
  • Laser Turrets, with 4 options
  • Reflector Turrets, with 4 options
  • SmartBomb Turrets
  • AI Vehicles and Waypoints
  • Minor prop additions
Wacky Hats Pack and other Kickstarter Rewards out soon!

Wacky Hats Pack and other Kickstarter Rewards out soon!

Jack and Jill went up the hill...

Jack and Jill went up the hill...

General Improvements

As usual, I’ve made several other improvements and bug fixes during development. These include:

- Did optimization pass on all Official Tracks. Approximately 5-15% performance increases. (Most noticeable on lower-end CPUs.)
- Added display numbers above each Checkpoint in Level Editor, for easier editing.
- Fixed bug that prevented character from dismounting if they lost both upper/lower limbs on bicycles.
- Reduced bicycle Boost burn rate by 33% (ie-boost lasts longer). Pedal faster, longer!
- Fixed hat selection menu scaling/aspect ratio issues.
- Added an "X" button to Settings window, for navigation clarity. Has same functionality as the "Save and Quit" button.
- Changed "Light" to "Eject" in Settings-->Control Mapping menu. Updated Localization accordingly for controller mapping.
- Removed need for Player Character to be alive to reach Finish Line. (Can even finish using manual eject.)
- Changed version logging system for more accurate future bug report management
- Fixed bug that caused player to basically be invincible if he died after crossing finish point and then clicked "next track" button.
- [Fixed?] no sound bug when switching tracks, experienced by some players.
Community Tracks Menu
- Added controller/keyboard auto-scrolling to Community Track and Level Editor menus.
- Fixed menu scaling/screen ratios on pause screen pop-up version.
- [Fixed?] bug that causes Community Tracks pop-up menu to freeze/become non-interactive for some players.
- Added a manual close button, in case auto-close fails

Jack's mom always said to never play with explosives

Jack's mom always said to never play with explosives

What will you create?

I can’t wait to see what crazy things you guys come up with using all this new Workshop content! Send me a link/level name of your best tracks built primarily for Jack and Jill or the new Eject feature, and I’ll feature them on a future post

I'll be posting a new track or two myself sometime soon too!