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v0.5.0: Achievements, Rewards, and Larry's Hardcore Challenges

LAZERRRRZZZZ!!

LAZERRRRZZZZ!!

Version 0.5 has been released upon the world!  

Now you can earn Steam Achievements, view some basic Stats, unlock sweet Hats for your main characters, and brave the crazy aerial challenges of Larry and his rocket lawn chair!

Gotta catch 'em all!

Gotta catch 'em all!

ACHIEVEMENTS AND STATS

Steam Achievements, Stats, and in-game Rewards have arrived, and even more will be added in the future!

- Added 15 Steam Achievements (11 standard + 4 hidden)
- Added a handful of Steam Stats (local & aggragate global)
- Made Achievement unlocks retroactive where possible (ie-you don't have to re-complete tracks to unlock Rewards; forced level skips do not count)

NOTE: Steam Cloud Saves not yet supported; all track times are saved locally. 

Larry, lookin' like a stud in his Viking helmet

Larry, lookin' like a stud in his Viking helmet


UNLOCK REWARDS

Each Achievement is linked to an in-game Reward (Hats), so you can show-off your accomplishments with some sweet new headgear, and maybe other in-game items in the future.

Kickstarter backers at applicable levels will also receive their exclusive Wacky Hats Pack soon too!  (I just gotta figure out how Steam's in-game item system works first....)

Prepping the new SmartBomb launcher

Prepping the new SmartBomb launcher


LARRY'S HARDCORE COURSES

Larry is ready to compete at last.  Prepare yourself for some hardcore rocket-powered challenges!

- Added 7 Official Tracks
- Built in a brand new map: Lucid City

Larry and his rocket lawn chair are finally out of the prototype stage, but it's still unruly vehicle (it is just 4 rockets strapped to a chair, after all).  It will definitely take some practice and skill to master this unique character and his deadly courses.  If you have any troubles don't fret, more Class F characters will be added later, with easier controls and handling.

SUPER IMPORTANT TIP:  use the "Roll" buttons to turn Larry in the air!

Larry Improvements:
- Improved automatic camera rotation issues when vehicle is at extreme angles; general camera and control improvements
- Increased rocket power, for more responsive control
- Increased character's strength; can survive impacts and landings more easily
- New voice audio; Larry finally has a real voice!
- Removed "prototype" status

zzzZZZZZ-BLAT!!

zzzZZZZZ-BLAT!!


MOAR GIBS PLZ. OKAY!

Blood and gore FX for major body parts has been improved even more.  Added dynamic blood spray when major parts are dismembered, as well as little meat chunks and bone fragments for even more satisfying and bloody damage.

Too much?  No worries... a setting will be added later for adjusting blood amounts.

NEW HAZARDS

Eeeezy peeezy

Eeeezy peeezy

Death Lasers

You requested lasers, you got lasers!  These deadly red beams will instantly heat any flesh they touch to an exploding point!

These don't target the player directly, but instead point in a fixed direction or rotate in a predictible manner.

Larry's own invention may be his downfall

Larry's own invention may be his downfall

Reflector Rays

These experimental death beams were originally invented by Larry himself, but when he went off the deep end, his brother and arch-nemsis, Harry, stole the credit and the glory.  Now Larry's own invention is being used against him!

Watch out when you see one of these.  They can be reflected up to 100 times off of specific surfaces and shoot 3 times farther than red beams.

But they look so happy :)

But they look so happy :)

Smart Bombs

Another product of Larry's genius, these rocket-powered explosives will seek out their target and then lock-on when within range, exploding after a designated time.  When you start to see them flash red you better get out the way!

Well that one's gonna hurt...

Well that one's gonna hurt...


GENERAL IMPROVEMENTS / BUG FIXES

Improved Control Mapping system:
- Control elements can now be assigned to multiple inputs (click "Add" instead of "Replace" when re-assigned inputs)
- UI navigation elements can now be re-assigned as well.

Community Track Menu Improvements:
- Community Tracks Menu now pops up immediately in-game; removes unnecessary load time.
- Fixed bug that caused Community Tracks filter to stop working after using "Change Track" or return arrow buttons from Pause Menu in Community Tracks.
- Improved controller/keyboard navigation for the new Community Tracks menu (still needs more work)

Other Bug Fixes / Improvements:
- Fixed language settings menu bugs
- Fixed bug that caused music to restart during respawn, instead of playing continuously.
- Removed "Main Menu" button from Pause Menu during Level Editor "Quick Play" mode.
- Fixed Chapel Hill terrain bug that caused blood splatter to not show and crashes/missing terrain on some machines.
- Replaced custom road shaders with more performant standard shaders.
- Minor improvements to "smart cam" predictive movements for all vehicle classes
- Added 30+ Hats, which will be linked to new Achievemnts over time.

Localization:
- Finished adding remaining Level Editor Objects to localization system (ATTN TRANSLATORS: only terms ending in "_ObjectMap" are important; others are optional, since they also have image icons).
- Assorted language edits

NOTE: Localization updates will be minimal during Early Access, since everything continually changes.  Localization will be given a final, major review and update when the game nears completion.

Lucid City sunset

KICKSTARTER REWARDS

Now that we've reached v0.5, work on the remaining Kickstarter Rewards is about to kick off soon!

I'm learning how Steam's in-game content unlock system works so I can set this up properly (rather than just sending out generic codes that anyone could use).  As soon as I get that figured out, I'll setup the Wacky Hat Packs, Golden Crowns, and the Golden Bicycle Rewards.  Once those are out, I'll be reaching out to each of the high-end backers to start production on the final, Custom Rewards and Halls of Glory content.

Hat Collector

-- Next Steam update: mid-May --

Over 30 hats to unlock!  COMING SOON

Over 30 hats to unlock!  COMING SOON

I was hoping to release a small update today, but at this point it makes more sense to roll it into the next one.  So you can expect a big content update in the middle of May!

In-Game Rewards

Did you finally beat that last, super hard track?  Or upload your first Workshop level?  Or kill little Jimmy for the 100th time?  Then you, my friend, deserve a reward.

What better way to show off your accomplishments than with some sweet new headgear!  Classy black top hats, shiny red beer caps, and even a big pile o' poop are only some of the amazing hat rewards you can unlock.  Now you're rollin' in style!

beer hat

I've gotten 36 hat rewards built into the game so far.  These will be linked to various Steam Achievements as development continues, and a counter on the far right will show you how many you have collected versus how many are currently available, which will increase with each update.  Gotta collect 'em all!

poop emoji hat

Stats & Achievements

Steam Achievements are finally coming to Guts and Glory!  I'm working on some basic in-game stat tracking and linking all of this to Steam's Achievements system.  If all goes well, Steam Achievements will be available in the next update.

Any special requests for Achievements?  Let me know on Twitter!

-- Next Steam update: mid-May --

#1 on Steam Greenlight in 5 days! What?!

I just can't even... so much love!

I just can't even... so much love!

This week continues to be so surreal... is this real life?  I can't even believe all the love that Guts and Glory has been getting from the gaming and YouTube communities!  Just 3 months ago I nervously began to show people this project I'd been working on for so long in private, and now it's all over YouTube and thousands of people have sent me emails or left comments saying super nice things or words of encouragement.  Doing this project has been so fulfilling already!

Then yesterday morning you guys pushed Guts and Glory all the way to #1 on Steam Greenlight!  WOW!  Such love <3

Here's the Steam Stats from today, Day 6.  See that green line?  That's YOU guys!

I was blown away!  I wanted to share the news immediately, but was waiting because I thought that meant it would be Greenlit today, so I figured I would do it all in one post... but apparently Steam Greenlight doesn't quite work that way, as you can see in an article over here.

Either way, I am extremely thankful for all of the support that Guts and Glory has gotten so far!  It's a massive force of motivation to continue to make this the best game I can!  I can't wait to see what the future holds for this project and the crazy things that you guys will make and do with it.

You guys are the best!  Thank you :)