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New Hazards and Special Items

LOTS OF NEW STUFF ADDED!  CHECK OUT THE VIDEO!!
I recently finished adding a few more Hazards to the game, including Wrecking Balls and a few more that I will leave for you to discover when you play the game (I don't want to be a spoiler for my own game)!  

The Turbo Boosters are now fully functional and come in three speeds: from a gentle push to a mega boost.  They can also be stacked for greater speeds (I got up to over 250mph on the bike before crashed horrifically).  Captured a few good crashes for you to enjoy here.

But most of all, I'm excited about the new MEGA FANS!  These should create some interesting gameplay opportunities.  One side can push you up to high places (or off ledges), while the other side is hazardous to your health!  These could be used to save a player from high falls, or just to create really tricky "platformer" style levels.  They can also be attached to moving stuff to make things even more difficult, and basically push anything moveable in their range.  I'm thinking of putting a couple onto a windmill, like I do with the saws, or just making some turn in place.  These are my favorite new item, if you can't tell :D

I'm really excited because the last video has about 17,000 views in just a week!  I'm blown away by the interest people have had in this project so far.  It makes me super excited to keep working hard at it so I can get it out there.  Lots of early mornings and late nights have gone into this, but hearing good things people have to say makes it worth it.

Next thing on my to-do list is to build the first Map and Tracks, and finish making a few more audio improvements.

Please let me know what you think in the comments below, and feel free to share these videos to help spread the word about my first game and help it to be a success.

If you want more frequent updates, please follow on Twitter, since it's the easiest way for me to post the latest developments.

Thanks for stopping by!  

Crash Testing the Family Car

Things are progressing nicely on Guts and Glory.  After putting in some late nights, I've finally finished the third playable vehicle/character for the game: The Yang Family and their Mezooki 600 Series Convertible!  This car is super fun to drive, and even more fun to wreck!  The body is damage-able and loses parts on impact.  You can even jam tires or knock them off completely, or pop them on spikes and other sharp objects. I spent quite a bit of time watching dozens of crash videos while making this to get everything to feel just right--and then I tested he hell out of it in-game!

Below is a montage of crash tests and some general driving and handling.  I'm pretty happy with how it's looking so far, and will continue to make improvements as the project continues.  Let me know what you think in the comments below!

Given the feedback I've received so far, there will also be an option to turn the kids on/off, for those who prefer it. 

Additionally, I've made some fixes to the bike control and significantly improved the suspension and handling of the ATV.  It now handles off road and hilly stuff a lot better.  All of the characters now have voices and I added more sound effects in general too.

Please help me spread the word about this project. I'm a solo game developer, so I can use all the help I can get!

For more info check out HakJak.com

Earl the Redneck vs Cannon Turrets

Earl done lost his head again

Watching Guts and Glory get a ton of views and feedback on Steam Concepts gave me a ton of motivation to work really hard this week.  I just finished Earl the redneck and his ATV, and also added Cannon Turrets to the game which are really awesome (and a little bit scary).  I threw them together in a short mock desert track and posted a new video to YouTube to showcase more of the potential for this game.

I've been so busy developing that I haven't been able to spend anymore time marketing, so Steam traffic (new, unique visitors) has slowed down to just a steady trickle.  Going forward, it looks like I'll need to dedicate at least 15-25% of my time towards marketing in order to continue building a large enough fanbase.  Learning as I go....

I still haven't posted anything to other major hubs yet, like Indie DB or Reddit, so I'll probably pitch a tent in those camps soon and start making friends :)