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Bio


I remember that first experience...

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Bio


I remember that first experience...

 

The first time I picked up a NES controller and started playing Super Mario Bros, I was entranced by the glowing pixels that came to life at the press of my fingertips.  The characters.  The challenges to overcome. The experiences.

It was MAGICAL!!

From a young age, I knew what I wanted to do when I grew up.  I wanted to MAKE GAMES!

Over the years I built all sorts of little games.  Board games, card games, point-and-click adventures built in HyperCard.  Eventually I was able to dabble in real programming and some 3D applications.  I was going to do this.  I was going to be a game developer....

But then reality hit me in the face like the unforgiving fist of an 8-bit era Mike Tyson.

Nobody was making money, making games, in rural Idaho.  The internet was in its infancy.  I couldn't afford to move, or get the degree I thought I would need to get hired in the industry.  I was becoming an "adult" now, and my dreams felt impossible to realize.

"Some day..." I promised myself.

"1986" art by Matt Leunig.  Check out his other awesome work here.

 
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Fast forward 15+ years...

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Fast forward 15+ years...

A lot changed since then.  The internet became ubiquitous, indie games went mainstream, and the game industry became bigger than Hollywood.  I got married, made a family, served time in the military, and then landed a job at a Fortune 500 company.  I had a good, steady job...

...a steady... soul-sucking... job.  I wasn't getting any younger.  I couldn't do it anymore.  Something had to change!

After a decade and a half of running with the Lemmings, I was ready for a change.  In between working full-time, taking college courses online, and raising a family, I spent every ounce of free time I could find over the next couple of years, learning everything I could about game development and working on my first game--Guts and Glory.

Guts and Glory turned into an "overnight" sensation, opening doors and giving me the opportunity to pursue my dream.  After a successful Kickstarter campaign and publisher deal, I quit my day job and took a leap of faith--I began making games full-time for a living.  Yikes!

Although it was a scary transition, it was totally worth.  I've met a ton of awesome people during this crazy journey, a very nice community has formed around the wacky projects I want to make and, after all these years, I'm doing what I'm most passionate about for a living. 

If you're one of those people that helped me make all of this happen then THANK YOU so much for your support!  It might just be the purchase of a little indie game to you, but it means to world to me, so thank you.

I'm passionate and determined to build awesome games that are worth your time.  Experiences that will make you laugh, make you cry, make you scream at your screen, and make you feel awesome when you overcome a challenge.  Projects that push boundaries and explore new ideas... and games that are just stupid fun!

But today, game development isn't a one-way street.  Like a game of D&D with good friends, it's a co-op adventure to create something fun and memorable.  Many of the best games these days seem to be created by the players as much as the developers.

So I invite you to join me in this journey and help to create something epic.  Follow me on Twitter or the social media platform of your choice (see links below), and let's connect and talk games.  

I just release my first project, Guts and Glory, and I'm excited to hear what you think about it and what crazy project we should start together next!  :D

Let's talk games!

 

Sincerely,

      HakJak*

 

 

 

 

*This was my very first gamer alias, back when text-only "MUDs" were a thing... wow I just made myself sound really old....
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Bio3


Let's build something awesome!

 

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Let's build something awesome!

 

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