Xbox Patch Released

A new patch for the Xbox version has been released this week.

This patch fixes the very annoying “message prompts bug” that caused annoying system debug messages to suddenly pop-up on screen during gameplay. All Achievements should work now too, but you may have to re-complete the relevant challenges to unlock the broken ones.

Due to the nature of the issue, it’s a rather large download (around 2GB). This isn’t a bunch of new content. It just replaces core files.

Console Patches: progress update

GameDev Law #1

Everything will always take longer than expected.

In general, I think game developers are a rather optimistic bunch.  We have to be, really.  Making games is a ton of hard work, requiring hundreds of hours to create something that you can't even be sure will be a success.  In our optimism, we seem to think everything will get done faster than we should; we forget the first "law" of making games, that everything will take at least twice as long as we initially estimate.

I just got another update from tinyBuild, and it looks like it will take at least another month before the console patches are ready.  Why?  Because they need to be done right, rather than rushed.  We tried some quick solutions to the problems, but they didn't suffice.  So now we have to take a longer, more involved approach.  This means things like re-writing scripts to handle reloading for every object, instead of just loading the entire scene, and other labor-intensive stuff. 

The good side of this though, is that the outcome should be much better!

Here are the main issues we're hoping to resolve with the upcoming patch:

  • Fix gore system glitches (mostly a Switch port issue)
  • Improve load times
  • Fix Achievement unlocks
  • Improved performance in general
  • Some minor bugs

It's never easy waiting, but I hope you guys understand.  As soon as I have a date for the patch release, I'll let you all know!

 

AlienFX + Guts and Glory Patch (PC)

AlienFX.GIF

AlienFX Lighting

The fine folks over at Alienware hooked me up with this awesome laptop so I can build games anywhere! In return I've added AlienFX lighting to Guts and Glory and expanded their SDK for other Unity devs.

If you're gaming with an Alienware computer/accessories it will react to different things in the game, like checkpoints and police sirens. Just a fun little bonus feature.

If you're a Unity developer and want to add AlienFX lighting support to your app, feel free to download my Easy AlienFX package.  It's FREE and super easy to use!
 


PC Patch

I also rolled out a post-launch patch to fix some bugs that were missed for v1.0 launch:

  • Fixed Hat Counter
  • Fixed Steam Achievements glitches
  • Fixed the 100% Completion Reward in the Halls of Glory (appears in yellow glow area when 30 Achievements are unlocked).
  • Removed mouse-based orbit cam when "Orbit Camera" mode is turned off, except when paused.
  • Added more Credits

Console Patches

TinyBuild's porting team is still working on the console patches.  Improving the optimizations has proven to be a more difficult task than we anticipated, so it's taking some time.  I will post an update here as soon as I have more info.

Switch Patch in the Works

Switch Patch Guts and Glory

Hey guys!  I just want to let you know that I've heard a few reports of glitches and FPS drops on Switch and I'm working with my publisher and porting partner, tinyBuild, on a fix.  These weren't apparent or as pronounced on the test machines, so it came as a surprise to all of us on release. 

Xbox and PS4 versions are working great!  So if you're looking to buy for those consoles then no worries :D

The main bug seems to be an issue with the gore system.  The CPU is having a hard time keeping up with the real-time mesh cutting, so it sometimes results in polygonal glitches on character death.  Secondary bug is frame rates sometimes dropping on larger/complex levels, especially when the gore system is trying to work.

Porting to the Switch is the most challenging of the 3, due to the lower system specs we're working with.  Guts and Glory is my baby, so I assure you I will do everything I can to get these issues fixed right away!

Bug Reports

Please send Switch bug reports and feedback to hakjakbugs@gmail.com and I will consolidate and use this info to get a patch done as quickly as we can!

v1.0 Launch Date: July 19th

Guts and Glory Launch Day

At last!  I just received final confirmation that Guts and Glory v1.0 will be released on July 19th for Xbox One, PlayStation 4, Nintendo Switch, and PC.

Woooooooooooooooooooo!!

I know many of you have been asking about console ports for a long time, and I'm happy to say that the wait is nearly over.  I've dreamed of having a game on a Nintendo since I was a kid, so this is a personal victory for me as well; a check off my bucket list.  Thanks to everyone who has supported this crazy game!

The Guts and Glory Soundtrack will also be released on Steam that day, featuring 32 original compositions.

The 19th is right around the corner.  I was hoping for a longer lead time, but coordinating a multi-platform launch makes this extra difficult, so I hope you'll all help me spread the word about this so we can have an exciting launch day!

Long live Guts and Glorrrrrraay!!

Steam Trading Cards + v1.0 Progress Update

Steam Trading Cards

The G&G Trading Cards have been released!

As you play the game, new cards will be dropped to your inventory.  Trade them with friends or buy/sell them on the Steam Marketplace to complete sets.

 6 Glorious Badges to unlock

6 Glorious Badges to unlock

Collect all 7 to unlock glorious Badges, Emoticons, and Wallpapers for your Steam Profile.  Each time you collect a full set, you'll level-up to an even better badge and more virtual loot.  Collect the rare foil cards, and you'll unlock the prestigous Winner Takes All badge, featuring John's dismembered head in a glowing, golden trophy.

 Express yourself with Guts and Glory emoticons, such as these

Express yourself with Guts and Glory emoticons, such as these

I made sure to include fun and useful emoticons, like the "Bloodthirsty" one above, and dismembered hands giving the thumbs up.  I hope you all like them.

Happy Collecting!

v1.0 Progress & Console Versions

Version 1.0 will be released soon for PC, PS4, Xbox One, and Nintendo Switch.  At this point, we're just waiting on the manufacturers to get back to us, saying that everything has passed their strict certifications process.  Then I can finally set a release date!

In the meantime, I'm continuing to hunt down some of the more rare bugs and optimizations, as well as working on some miscellaneous stuff such as adding AlienFX lighting.

UPDATE: Sony gave us the thumbs up!  Now we're just waiting on Microsoft and Nintendo.

 

Professional Language Translations

Language Translations

Guts and Glory is now professionally translated into eight major languages!

The updates should automatically download to your game within a week.

Professional Translations

  • Chinese (Simplified & Traditional)
  • Korean
  • Japanese
  • German
  • Russian
  • French
  • Portuguese (Brazil)
  • Spanish

Volunteer / Google Translations

  • Italian
  • Turkish
  • Arabic
  • Estonian

A special thanks to everyone who has volunteered throughout the life of this project to help with translation work!

Also, if you speak one of these languages, please help me spread the word about the translation updates. Thanks!

v1.0 Progress Update + Control Improvements & More

 Major control improvements are ready!

Major control improvements are ready!

I just released a small update to improve controls and patch bugs until the v1.0 release. 
Also, everyone gets their own personal butler!

Version 1.0 Progress Update

I'm currently working with the awesome people at tinyBuild to do proper Quality Assurance, Optimization, and Console Porting for the huge v1.0 release.

Guts and Glory version 1.0 will have a simultaneous release on PC and Consoles this Summer, and will include a TON of new content.

This means that the quality of the end product will be much better! However, it also means that the PC version won't be ready in late Spring as I initially planned. Instead, everything will release at the same time, but at better quality.

I apologize for the delay, but I really don’t want to half-ass the release from Steam Early Access. The end-result will be worth the wait!

In the meantime, I'm working on a couple fun surprises to hold us all over until then....

 Break those Leaderboard records with improved controls and rocket boost!

Break those Leaderboard records with improved controls and rocket boost!

Vehicle Control Update

Several of the vehicles have been given a major physics and control overhaul!

You’ll notice the biggest changes on the ATV, car, truck and motorcycle, and minor adjustments to the other vehicles. They all handle much, much better and still maintain their power and wheel frictions so that they don't break any existing level designs. (Flying vehicles are still undergoing some changes.)

Oh, and the Boost works like it’s supposed to now. This should help out with breaking those Leaderboard records too 😉

Please let me know what you think of the new vehicle controls in the comments below.

Bug Fixes

- Fixed bug that caused "Loading" overlay to block menu buttons if Steam Leaderboard update timed out, causing user to force quit application.

- Fixed bug that caused Chapel Hill (and a couple other levels) to crash the game on some Macs.

- Annnd fixed several boring, little things. (Note: Settings may be reset for some players due to these changes.)

 Wear the Black Top Hat to summon the Butler

Wear the Black Top Hat to summon the Butler

Summon Your Personal Butler!

Also, The Butler ride-along character has now been unlocked for everyone!

Simple wear the black Top Hat (won by completing all of John & Jimmy’s levels), and your personal butler will be summoned.

He lives to please, but do be careful… he’s quite fragile in his old age.

 Loads of new content coming this Summer (+ other surprises until then)

Loads of new content coming this Summer (+ other surprises until then)

More to come!

I’ve also got more surprises in store between now and the big launch day, so stay tuned for update announcements!

v1.0 Progress Update

John and Jimmy.png

Guts and Glory v1.0 Progress Update

Work on the huge v1.0 update for Guts and Glory is coming along nicely, and I'm pleased to say that the main content development is now complete.  Things are moving on into the QA Testing, Bug Fixing, and Optimization stages.  This can take a while, but as soon as I have a firm date, I'll be sure to post it everywhere.

The awesome team at tinyBuild has now begun the console porting work too.  I've been getting a ton of the same questions about this lately, so I hope you'll help me spread the word.  The goal is to get Guts and Glory out on PS4, Xbox One, and maybe even the Nintendo Switch sometime this Summer!  PC release might be sooner or at same time, not sure yet.

It's always been a dream of mine to have a game on a Nintendo system, so this would be one big item to check off my Bucket List :D

Community Growth

Thanks to a recent post by UNILAD on Facebook, and the hilarious Let's Play commentary of YouTuber TheRealGMat, the Guts and Glory Community has seen a huge spike in growth lately!  Hell, G&G even made it to the top of page #2 on Steam's Best Seller list this week!  

  Thank you guys for all the support :D

Thank you guys for all the support :D

This is great news for everyone because it's also caused a nice bump in the creation of Steam Workshop tracks.  There are now over 1,200 levels made by the amazing G&G Community!

The quality of these levels continues to improve as well, as players learn more about the Level Editor.  I can't wait to see what you all make with this once all the new Workshop content releases for v1.0!

 Competition is tough at the top!

Competition is tough at the top!

Guts and Glory has also seen a surge in live streams on Twitch lately too!  This has been really fun to watch, as everyone is starting to get pretty aggressive at competing for World Records on the Steam Leaderboards. 

I was even able to drop in on a couple of the live-streams and do a couple giveaways and chat with everyone, which was a lot of fun.  Maybe I'll see you on a Twitch stream in the future!

Guts and Glory OST.jpg

Original Soundtrack Glory

Guts and Glory has over 1 hour of original music.  I've received several requests for an OST download, and I'm happy to say that I've gotten all the licensing stuff ironed out and should be able to put this up on Steam around the same time as the v1.0 launch too!

That's it for now!  Just wanted to give you all a quick update on how things are going, and I look forward to seeing all the custom tracks you make and hilarious videos/streams of Guts and Glory!

A Glorious New Year

gringo jumping

HUUUUUUGE UPDATE COMING THIS SPRING

The goal is to have this update ready for release sometime this Spring. 

New stuff coming soon:

  • Control and handling overhaul by the super-talented Justin Couch.  Say goodbye to twitchy controls and wonky handling.  G&G controls are getting a proper upgrade.
  • 25 brand spankin’ new Official Tracks for the new characters
  • 40+ new Level Editor items for all you wonderful Workshop Level Creators out there
  • 15 additional Steam Achievements & in-game Rewards
  • 4 major YouTuber content additions and cameos
  • 2 mini Easter Egg challenges
  • 1 magnificent Halls of Glory, including a Trophy Room to see a visual indicator of your progress
  • Proper QA and bug squashing with the fine folks over at tinyBuild

This update will prepare things for the official version 1.0 launch and console ports.  The goal is to have this update out sometime this Spring!  It’s a ton of work, so I just wanted to let you all know what’s going on behind the curtain and what to expect in 2018.

Above is a sneak-peek of one of the cameos, YouTuber legen CoryxKenshin!

This is a time-lapse video showing the character creation process for those of you who like to see behind-the-scenes stuff.  Thumbnail shows his photo on the left and 3D character model on the right.

Several other NPCs are coming in the next update as well!

 I hear kangaroos can be rather aggressive....

I hear kangaroos can be rather aggressive....

Localization

Now that most of the new content is in place, it’s time to update all the language translations.  If you are interested in volunteering to review and edit the localization document, please email me at hakjakgames@gmail.com.  Accepted volunteers will get their names added to the Official Credits list, as well as a recommendation on LinkedIn, etc. 

Serious inquiries only please.  Translations will be peer-reviewed.  No new languages can be added at this time.

Current languages include:

Chinese (Simplified)

Chinese (Traditional)

Korean

Japanese

German

Russian

French

Italian

Turkish

Arabic

Portuguese (Brazil)

Spanish

Estonian

Got Bugs?

If you have bugs to report, please send to hakjakbugs@gmail.com or use the in-game bug report tool.  Bug squashing and QA is a huge priority right now.  Please be sure to include computer specs and other details if you email me directly.

Playing in Traffic.jpg

Thank you all for your support in 2017!

It’s been fun shaping this game together during Early Access and I can’t wait to see what you think of the huge 1.0 update to come this Spring!

Sincerely,

HakJak

 What would Frogger be like in Guts and Glory?  You can find out soon!

What would Frogger be like in Guts and Glory?  You can find out soon!

Halls of Glory Portraits

portraits

Did you back the Guts and Glory Kickstarter at the Halls of Glory level or higher?

Then don't forget to submit your portrait image by December 15th! 

Send images to hakjakgames@gmail.com and please use/include your Kickstarter email.  You can also send images directly via Kickstarter messages.

Thanks!

The Butler

 C'mon Jeeves, let's go for a ride!

C'mon Jeeves, let's go for a ride!

Today I finished adding the Kickstarter Butler.  If you backed Guts and Glory on Kickstarter at The Founder's Club level or higher, you get access to this guy today.  Simply where the black Top Hat and your personal butler will appear on almost any vehicle!

If you missed the Kickstarter opportunity, don't worry... The Butler will be available to everyone when Guts and Glory leaves Early Access this Spring!

 Whoooa!  Sir, please slow down!

Whoooa!  Sir, please slow down!

This update also fixes several bugs and other minor improvements to character controls.  You can see all the details here

Big Update + Big Sale!

 Community created character "Junior" and his HoverBoard

Community created character "Junior" and his HoverBoard

GUTS and Glory

Yet another big update this month!  v0.8 is here and adds more content requested by the G&G Community, including:

  • GUTS!!!
  • Blood & Gore Settings: turn it up, or turn it off
  • Community Track Leaderboards
  • Pedestrian AI
  • New Blocks
  • Another new Hazard
  • annnnd a HoverBoard character!

This is the 8th and final character for the game, and wraps up the core content for the Level Editor.  Now I'll be turning my attention to the remaining Kickstarter rewards, new Official Tracks and other content for the full release. 

Lots of fun surprises in store for when Guts and Glory leaves Early Access :D

 Get Guts and Glory HALF OFF!!  Ahahahaa...

Get Guts and Glory HALF OFF!!  Ahahahaa...

50% OFF SALE

Guts and Glory is part of the Steam Halloween Sale, so if you pick it up before Nov 1st you can get it at a huge discount!

 Happy Halloweeeeeeeen!!!!!

Happy Halloweeeeeeeen!!!!!

Who should ride the HoverBoard??

 A vehicle that works in ANY track!

A vehicle that works in ANY track!

Adding a HoverBoard to Guts and Glory has been one of the most popular requests and now I've finally figured out a way to add it that makes sense.

This vehicle would be available on any track, but would also have vertical lift on Class F (flying) courses.  It would be a lot simpler to fly than Larry's rocket chair.

But the big question is...

Who should ride the HoverBoard?

Let me know in the comments below, or on the Steam Announcement page!

 

 

Do it for the glorrrrryyyyy!

Check out the cool new trailer tinyBuild put together for Guts and Glory!

If you haven't checked out the game in a while, now's a good time to revisit.  I've done a complete optimization overhaul and added tons of new community-centered content. 

The G&G Community is growing and now there's nearly 1,000 Community Tracks!

As the game gets closer to being finished, your feedback is more important than ever.  I'd love to hear what you think about the latest update and the game so far :D

 

v0.7: Pedro's Grande Update

 Pedro's selfie

Pedro's selfie

The big update is here!!  This is the most optimized build yet.  Tons of new content, yet a smaller build size and faster performance... plus new Halloween and Christmas props just in time for the holidays!

 Clustertruck meets Guts and Glory!

Clustertruck meets Guts and Glory!

FEATURING

New Character: Pedro
HUGE Optimization Overhaul!
100+ New Level Editor Items
Halloween & Christmas Props
New AI Vehicles, like Monster Trucks, Big Rigs, and even Police Cars
Orbit Cam, Pause Cam, and In-Game Screenshots
Shift-Click: Multi-Object Editing
Lighting/Time of Day System
New Materials + Physics, including Mud, Snow, and Ice!
25 New Music Tracks
And yes, even more!

 Pause and view the carnage from any angle... even take a screenshot in-game

Pause and view the carnage from any angle... even take a screenshot in-game

Click here to check out all the details on the Steam Announcement

Community Vote #3: Pedro and Priorities

 Pedro, a favored getaway driver for The Cartel... or at least he used to be

Pedro, a favored getaway driver for The Cartel... or at least he used to be

Community Vote #3 has begun!

Vote on Steam to decide which version of Pedro will make it into the final game.

 Past | Present | Future

Past | Present | Future

Also, help decide which of these features gets added next:

  • Guts
  • Blood/Gore Settings: increase, decrease, or turn off
  • Desert Theme: textures and props
  • Snow and Ice: textures and props
  • Time of Day + Lights with color options
  • Special FX: fog, dust, smoke, embers, etc.
  • More Materials: lava, death fog, transparency, etc.
  • AI Vehicle Updates: more types (Mad Max anyone?), updated models, ragdoll drivers
  • Level Editor optimization: double level size limit
  • Camera Switch: toggle between characters
  • Orbit Camera: move mouse to look around; snaps back after you stop
  • Community Track Leaderboards
  • Pedestrian AI: simple wander and flee behaviors
  • Driver Ragdoll Movement: apply forces to flop around in a given direction
  • Steam Avatar Box: add your "signature" to levels by dropping in a resizable cube with your Steam Avatar icon on it.
  • Tutorial Videos / Guide
  • Zero Gravity Zones
  • More Hazards: _________?
  • More Special Items: _________?
  • More Props: _________?
  • Other...?

Comment below or on Steam to cast your vote and help prioritize development on Guts and Glory!

VOTE NOW AMIGO!

v0.5.4: Big Summer Update #2

Big Summer Update 2

Today marks the release of the second major update in a series of Community Vote events where you, the amazing Guts and Glory fans, get to vote on the content you want to see in the game!

 Zoe Zoom, stunt woman extraordinaire

Zoe Zoom, stunt woman extraordinaire

Zoe Zoom

Class B Vehicle

Nobody knows where she came from, but everybody loves her! Zoe Zoom has captured the attention of fans across America, and soon the world!

Already famous for her death-defying stunts like jumping a school bus full of children across the Grand Canyon, Zoe is ready to claim her presence on the global stage by entering the Guts and Glory games.

In last month's Community Vote #2 event, she won the vote by a huge margin.  You guys really love this one!

Her stunt bike is built for high speeds, maneuverability, and landing extreme jumps.  On flat ground she can reach speeds of over 100 mph with her rocket boost alone!  Similar to the bicycle, you can use the Roll buttons to lean extra hard into a turn, rounding corners very sharply at significant speeds, and her shock system can absorb some fairly rough falls.

Zoe is ready for any stunts you throw her way!

 Leaderboard glory!

Leaderboard glory!

Steam Leaderboards

Leaderboards are here at last!  Compete with your friends for the best track times, or fight for a place in the glorious Global Top 10.  Times are tracks to the millisecond, so every move counts.

Leaderboards can be sorted by:

  • Personal Best Time vs Global Rank
  • Friends vs Friends
  • Global Top 10

***** Log In Soon *****

The first time you log into Guts and Glory, your best times for each completed Official Track will be automatically uploaded to the Steam Leaderboards.

Leaderboards are currently just set for Official Tracks.  Later I might add more boards for Stats / Community Tracks.  (There's a limit on the number of leaderboards Steam allows, so this is a little trickier to execute.)

Can you beat everyone's best track times?

 Break all the thinnnngs!

Break all the thinnnngs!

Mass Destruction

I did a huge optimization pass on all of the destructible items in the game, boosting their performance by as much as 50%!  This allowed me to finally add these objects to the Level Editor.

Destructible Items

There are now 31 new Destructible Items in the Level Editor!

Navigate to Props-->Destructible Items to start using them now and add some more chaos to those Community Tracks.  There's a wide variety to choose from, including Glass, Chip Boards, Fences, Dishes, and the classic Wooden Barrel.

Change Log

v0.5.4.3
- Fixed Leaderboard time formatting bug.
- Leaderboards now close automatically when "Next Track" button is pressed.

v0.5.4.2
- Added Steam Leaderboards for Official Tracks: Personal Best, Friends, and Global Top 10
- Added "Leaderboards" button to Pause Menu (Leaderboard will also pop-up 2 seconds after completing a level, with notification if you achieved a new high score)
- Added legacy updater: polls for local track time saves and uploads them to the Steam Leaderboards for Official Tracks.  (Only runs once per machine, during initial application launch.)

v0.5.4.1
- Added Zoe Zoom and her stunt Motorcycle (new Class B vehicle)
- Optimized Destructible Props (30-40% more efficient)
- Level Editor: New sub-category: Props-->Destructible
- Added 31 new Destructible Props (glass, chipboard, fences, bottles, vases, etc.)
- Added controller support for hats menu in character selection screen.
- Removed "Gear" UI from Community and Level Editor scenes (un-used legacy UI).
rocket woman

Now go forth and build some insane stunts for Zoe!!

v0.5.2.2 patch + Music Box

 35 glorious tracks

35 glorious tracks

The Level Editor now has a Music Box!

This means you can finally add background music to your Community Tracks.

Just drag-and-drop the Music Box object into your scene and select a song. If the player comes within 30 meters, the music will automatically play!

Place at the Start Point if you want the song to play immediately.

Place Music Boxes at different points along your track to change the mood!

There's a total of 35 songs to choose from so far:

  • Roarin Good Time
  • Casual Day
  • Casual Afternoon
  • Dreams of Glory
  • Speed Metal Mayhem
  • Clockwork Princess Carnage
  • Pep in Your Step
  • Treacherous Trail
  • Road of Your Dream
  • Glory Run
  • Sandbox
  • Heroic Quest
  • Adrenaline Drums
  • Magic Movie Boy
  • Strange Family
  • Creepy Motel
  • Restless Sunset
  • Redneck Joyride
  • Industrial Cowboy
  • Psychedelic
  • Sundae Reggae
  • Syncope
  • Funk It
  • Throwback
  • The Streets
  • Fight to the end
  • Chiptune Happy Go
  • Platform Action
  • Loopy Dooper
  • Excuse Me
  • Family Field Trip
  • On Our Way
  • Plucked Away
  • Prepare for Battle
  • Timeless Hero

There's a wide variety of tracks to choose from, including themes such as happy-go-lucky, speed metal, country, funk, horror, action movie and more!

Add music to your existing levels and make them even more glorious!

Patch Notes

This update fixes some bugs as well:

  • Fixed the "X" and "return" buttons on the Community Tracks pop-up menu and Character Select menu
  • Fixed Hat selection GUI aspect ratio bug that caused some Characters to be unselectable at square/portrait aspect ratios
  • Fixed bug that causes Community Tracks pop-up menu to freeze/become non-interactive for some players
  • Removed Larry from Yang tracks (unfair time advantage)
  • Hid News text on Main Menu when level selection screens open
  • Un-pausing the game now auto-closes the Community Tracks pop-up
    menu
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