So far, so good...


It's only Day 5 of the pre-alpha play-tests, but so far things are working out surprisingly well!  There have been over 500 hundred downloads of the game so far and a minimal number of bugs reported. Most of these are relative small and (fingers crossed) easy to fix. Things such as menu/UI issues, control glitches, or skid marks appearing in mid-air.  But no game-breaking issues, which was my biggest worry.

There have been some pretty funny glitches reported though, such as stretched-out limbs and collider issues.  Not game-breaking, but certainly need fixed. 

Anyone else remember those "Stretch Armstrong" toys? 

Anyone else remember those "Stretch Armstrong" toys? 

When you hit a wood plank at high speed--you and the wood become one.  

When you hit a wood plank at high speed--you and the wood become one.  

The majority of feedback I've received has been very, very positive!! Seems like people are really enjoying the game and having fun, which makes me incredibly happy and relieved. It makes all the hard work rewarding when you know people are having fun :D The suggestions I've received on the forums and email have been very helpful too. Lots of great ideas from awesome people that genuinely want to help make the game better and better. So if you're one of those people, THANK YOU!

There have already been some great YouTube plays of Guts and Glory as well!  Not only is this a nice thing for increasing awareness, but it also helps me improve the game, since I can see what's working and what's not as people play it. One thing I've gathered, for example, is that my Tutorial track is terrible (and harder than the first couple levels.. Oops) and many people don't read the signs at all, so they miss out on key controls.   I've also realized that many tracks are much harder than I thought. When you're the guy making the game, you naturally become a master at it and it makes judging the difficulty much harder!  (Take note, fellow game devs.)  Part of this is due to the controls as well, which need some tightening up. That will be a priority for the next update.  

If you're having a hard time getting through any tracks, you can watch ThatGermanGuy  as he struggles to get through the tutorial. You'll feel better about yourself in no time and have some good laughs. ;) Although I'm sure he'll get the hang of it soon!

I've received some great feedback from TheSparrowsJourney as well. Check out his gaming channel if you get a chance. Very professional and entertaining, with lots of content.

There are many more great YouTubers out there that are enjoying the game and spreading the word. Too many for this post, so I've given them a shout-out on Twitter, and plan on adding a page later just for awesome YouTube goodness!

Unfortunately I'll be traveling on business over this next week for my day job (gotta pay those bills), but when I return I'll be working hard on the next update, which will have several bug fixes, improved bike tracks, the ATV and ATV Tracks!