If a pigeon attacks and no one is around to hear it, does it make a sound?

Michelle Hebert

This past month, I focused on designing sound for the abilities in the game. This was a great opportunity to dig into some silly sounds and find interesting ways to bring life to the abilities. It was also a great way to identify challenges in implementation, so some sound effects have been created, and I’ve set up a concept video to show prototypes of how I anticipate them to sound, but will be working with our team to stand them up in game. This is a great exercise in finding a standardization for implementing sound for abilities or at least making it flexible enough that we can address one off needs too.

So without further ado… and one more mention that these are works in progress… check it out!