Building cracks and damage

By William Pheloung,

We added cracks to buildings that appear to indicate when damage has been done.

These appear on all procedurally generated buildings. DNA was added to enable unique buildings to show damage this way too. We were able to get this to work using decal sprites in Unity. This is the same method we used for pigeon puke.

Colliding with a building at top speed will result in a cracked building

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