Clean Up Time

By: Madison

While developing, there are features and systems that get created, that will not be used in the final game. To deal with this, I took a few days to remove old scripts, materials, data files, and models that would not get used.

Deleting unused systems and assets has a lot of benefits for development. Critical scripts will no longer get covered up by unused systems. Also in certain situations, it can decrease the compilation time of scripts, and reduce the overall game package size for both developers and players.

Here is a picture of where the unused features went.

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